Like mentioned above, the DC is always 8. It should probably say "nearest creature that you can see or smell" for sure though to avoid the headache. If you rule that it isn't then your bloodlust quickly becomes an effective alternative to see invisibility for finding invisible targets or completely circumvents perception checks (or your passive score) to find hidden ones. I can't even tell them to go ahead whilst I sit back and heal, because there's no requirement that I have to be able to *see* the nearest creature, and I can run a lot faster than they can.Īnd if not, did the Lycan Blood Hunter really need such a severe kick in the balls?Īs far as selecting targets go, I'm fairly certain that sight is a requirement for determining what is a valid target by default. Because it doesn't do anything until I'm already below the danger threshold and once combat is over, I'll rarely ever have time to regenerate the hp as I'll have to change back just to stop myself munching on the rest of the party. Moreover, the Lv11 Regeneration ability - one of the reasons I wanted to play the class in the first place - is likewise utterly crap. Hence, the increased duration of Hybrid Transformation (which was exchanged for additional uses) is going to be worthless a lot of the time as I'll have to change back a lot earlier so as not to risk killing the rest of the party. It means if I ever get knocked below half hp then I basically have to change back as soon as combat finishes or I'll start blending the rest of the party. It didn't click when I first read it but on closer inspection this seems like an incredible (and unnecessary) nerf to the subclass. Now, though, he has a chance to frenzy any time he starts his turn below half hp (the DC isn't horrendous but with Wisdom no longer being a Class skill I'm still going to be failing it about 1/3 of the time). With the previous Blood Hunter rules, a Lycan only risked going feral and attacking the nearest target if he took damage since his last turn.
0 Comments
Leave a Reply. |